Thursday, November 18, 2010

Mercenaries 2: World In Flames


Revenge is a dish best served right getting shot in the arse. Or at least is in Mercenaries 2: World In Flames, the EA published sequel to Pandemic’s Xbox title Mercenaries: Playground Of Destruction. But this time, Mercenaries 2 looks set to live up to its predecessor’s subtitle, with plenty of over the top and, at times, truly insane set pieces. And the majority of these seem to involve you, standing right in the middle of a city environment or similar, rocket launcher aimed at everything around you. You see, like Playground Of Destruction, Mercenaries 2 is about the sheer destruction delight of wiping all manner of establishments right off the face of map and play some of the mini helicopter game.
As EA told us during a hands on event, if it’s in the game, you can blow it up. Naturally, we tested that claim. We blew the absolute crap out of everything within our sight and, sure enough, it all fell. Sure, some terrain and structure are there to stay and can’t be blown up, but everything else can be, even locations tied to the game’s story which then respawn when you are far away from them. Speaking of the story, it’s something pandemic is really pushing in World In Flames. This is unlike the first game, where you really had no idea who the hell the actual villain was, even when you were half way through the list of people who needed to be killed.

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