Thursday, August 12, 2010

Shadow Complex


Before we critique Shadow Complex, a world of clarification; when we receive access to a game, that we just have to get in, magically, it jumps from the Live Arcade section and gets its very own unique style of gameplay. Falling somewhere between Contra and Metroid, Shadow Complex takes the action platform mould and majestically balances the two. Following Jason Fleming as he tries to save his girlfriend, Claire, the plot is deliberately over the top with the action hammed right up, and naturally it’s much better for it. The true, genius, however, lies in how well the title paced. Evert aspect, from taking out enemies to hiking up the slide of a cliff, is ridiculously satisfying. On the top of this, Shadow Complex, challenges you to try and find everything in its massive map. At times it will even tell you what you have missed.

Shadow Complex is also a surprisingly intense experience. Just a single run through on the Normal difficulty will keep you occupied for a fair while if you are attempting to locate every last nook and cranny. Increasing the complexity shifts expectations. Boss fights go from enjoyable distractions to genuine challenges, often asking you to completely rethink your approach. For an Xbox Live Arcade title, Shadow Complex puts a lot f its rival to shame.


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