Tuesday, August 10, 2010

SmackDown vs Raw 2010


Eleven games on and you’d think that this perennial series that takes silly showmanship seriously would have hit terminal velocity by now, and in way it has. If you had issue with the lumpy wadding of the wrestlers, then that feeling will remain, and if you find waiting for a promote to tell you a reversal on a grapple and then in turn waiting for the other player to follow suit repetitive, then expect no surprise. SamckDown’s play core is unmistakably similar to last year’s model but this time it’s surrounded by the greatest and possibly most libelous story ever told, your own.

WWE Story Designer is fantastic in a similar way to elements of the PC game The Movies and that’s to say it’s very impressive indeed. Scenes are built of dialogue and actions that come from a pool of 100 prescribed animations, dialogue can be written with a USB Keyboard should you want to speed up the script writing process, you can reposition the camera to frame your shots and, with a bit of imagination, the result can be too hilarious or, if you are dead inside, laboriously. The result can be uploaded to the internet for all to enjoy. Sweet.


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