Friday, January 1, 2010

MadCatz Xbox 360 MC2 Racing Wheel

Xbox 360 has collected a game-star slate of racing in a short time, now only one accessory wheels are available for the console, MadCatz's Xbox 360 MC2 Racing Wheel.

Xbox 360 MC2 Racing Wheel uses the same basic design that the past MadCatz wheel, such as Universal MC2, has been used, with a black-and-off-white color scheme of the Xbox 360. Almost every button from the standard Xbox 360 controller on the wheel, the only exception being the right analog stick. It's not a big problem, because it never really made an important function - the majority of drivers are currently used for camera movement. Absence sticks a little confusing, though, if you consider that some of the key represented in three separate areas of the wheel.

Brake and gas pedals are analog, so they pushed more deeply, the faster the rate of acceleration. wheels can be tethered to a table via suction cups / left in the player's lap with legs drawn support. While the second option is a convenient and more secure than the wheels attached to a table, we find it difficult to access the pedal to the wheels right thigh bind us together. That is to say, thanks to a healthy supply of small rubber grips on the bottom of their base, you do not have to worry about the pedals move around while you're driving - as long as you put it on a smooth floor surface. Overall, a solid design but not style - that artificial stickers off the dashboard rather Wheels Power Vibe. It is also worth noting that, although the wheel is connected to the system via USB, you can not use it for playing games on your PC drive. Our PC does not recognize the wheel when it's connected, but no software available to get the wheels to work.

We test the Xbox 360 MC2 Racing Wheel with car-racing every title currently available for 360, and the results are mixed, to say the least. Project Gotham Racing 3 is hands-down the best game with the MC2 Racing Wheel - shifting, steering, and a gas sufficient to control all of the right - which makes us wonder why the default control wheels not synchronized with the game, when you have to futz around a choice of control bit. Ridge Racer 6 is a solid player, although the shift between the gas and brake so often made for a difficult journey.

Moving beyond the two games, though, and the performance of the wheel a little shakier. Burnout Revenge has a loose steering wheel - god help us if the game actually included a shift - as Need for Speed: Most Wanted does not include the control scheme that allows us to use both the stick shift and pedals. Full Auto refused to work with the wheel at all.

Apart from game compatibility issues were incomplete, we were somewhat disappointed that the force feedback wheel is not a little stronger - vibration rumble any real deficiencies that you associate with an arcade steering wheel. Some of the blame for the suffering of control can be associated with game developers, but we have used a lot of wheels that allows you to map function keys to dynamic wheel button. This does not, thus falling into the developers want to determine compatibility.

Xbox 360 MC2 Racing Wheel does not make a leap in the same quality that the game system and controller there, which made him feel like a rehashed version of the previous generation wheel. Although Microsoft's upcoming wireless steering wheel may be much more expensive, if it can appear on the same level that the control system does not, may be well worth the wait.

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